• PHONE_PLAY_DEPTH

    ioctl(ixj, PHONE_PLAY_DEPTH, iFrameDepth)

    Return Value

    None.

    Parameters

    The number of 30 ms audio frames the DSP will queue.

    Remarks

    This should be used to control the amount of latency. If the DSP is set to a minimal value, 1 or 2, then the DSP will not introduce unneeded latency by buffering too many frames of audio data. The DSP will NOT pass audio until it's buffer is full. This should not be used in place of a jitter buffer.

    See Also:

    PHONE_REC_DEPTH

    Example:

    ioctl(ixj, PHONE_PLAY_DEPTH, 2);
    


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