A canvas that is attached to an interactor on the screen and may be drawn into at any time.
![]() | PDrawCanvas ( PInteractor * theInteractor, BOOL inPixels = FALSE, BOOL overDrawChildWindows = FALSE ) Create a canvas associated with an interactor on the screen. |
![]() | ~PDrawCanvas () Destroy the canvas and its resources. |
Overrides from class PCanvas
New functions for class
PORDINATE Member variables
Run Time Type functions
Comparison functions
I/O functions
Miscellaneous functions
A canvas that is attached to an interactor on the screen and may be drawn into at any time. Unlike a PRedrawCanvas which the user should never directly create, the PDrawCanvas is spcifically for application driven drawing of the screen.NOTE *********************************** On Some platforms, canvases are a limited resource. Do NOT create and leave them around for long periods. As soon as it is not required till the next user event, destroy it!
virtual ~PDrawCanvas()
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