An interface class used to respond to a given signal
An interface class used to respond to a given signal.
virtual ~SignalAction()
const SignalSet& signalSet()
virtual void onSignal(int signum, int error, int code)
virtual const char* const name()
virtual ostream& writeTo(ostream &)
SignalAction(const SignalAction &)
SignalAction& operator=(const SignalAction &)
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